Other nations left are the Corzadine, who I'm friendly with (at least until I'm finished with everyone else) and Opteris, who keep talking shit and demanding I give them tribute because the other empires are a buffer between me and them. I've noticed that the enemy doesn't seem to target infrastructure that you build in their space - I've got listening posts and refuelling stations all over the Rayleigh's territory and can basically rampage through it at will. I've got three separate asteroid fields geared up to roll out titans. Managed to hold off any wars until I had Class III shields and Antimatter reactors - I'm now in future tech on all trees and have 4 titan fleets - 3 sitting in my territory, one roaming around in Rayleigh space wrecking everything. Also took Industrial, Tree Huggers, and Dumb. It's possible to hit prime Production areas and penalise them incredibly harshly since they lose a substantial amount of their fleets and can't replace them easily (due to hitting their prime production areas)while you'll have 8 titans running about in 2-3 fleets and some Super Production Planets already geared to produce as fast as possible. Played smartly you can also run ring around the roses since Titans also suck strategically without the Fusion Engines (hence why giving the Fusion power in hopes they develop it is important) since their strategic speed is slower for the basic engines most have to live with. Offensively enemy Titans sucks because they're incorporating them into their preexisting armies which is near and/or quite close to cap. Let alone send it with the rest of it's armies. Last game also had one NPC that got hte titan tech but couldn't afford to build more than Five. In point of fact a good early game may guarantee a win.īenefit is that Titans armed with nothing but C1 shields and Lasers will do shit loads of damage on their own even without any upgrades. In his review for IGN, Rob Zacny wrote, " StarDrive 2 's ship building is top notch, but the flawed game surrounding it keeps it from ever truly shining." Although he praised the game's ship combat, Fraser Brown of PCGamesN criticized its "annoying tone, eccentric AI and the shallowness of the empire management".Click to shrink.Nothing substantial. Leif Johnson of PC Gamer wrote, "Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath." Nick Capozzoli of GameSpot wrote that the game's 4X core is competent but has been done better by other games. StarDrive 2 received mixed reviews on Metacritic. Iceberg Interactive released the game on April 9, 2015. They may only choose one at each breakthrough, and the ones not chosen become unavailable except through trade or spying. Each time the player makes a research breakthrough, they are presented with several choices of technologies. Diplomacy between empires is limited by what the populations will allow, and populations can grow xenophobic if they feel too much trade has taken place, leading to war. When invading a planet, players engage in a turn-based tactics minigame where their soldiers fight against the planet's defenders. The game is turn-based except during space battles. Races can be customized using a system similar to character points, where selecting powerful advantages needs to be offset by taking penalties. Players choose a race, build a space empire, and conquer the rest of the galaxy. StarDrive 2 has gameplay similar to Master of Orion II. StarDrive 2 is a 4X video game developed by Zero Sum Games.
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